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1. Did the Navy Raven just unseat the Machariel as King of Level 4s? - in Missions & Complexes [original thread]
sabre906 wrote: Oh look, increased exp radius on these cruises, I wasn't aware they needed that one, of all things. It's just like how they decided Rage Torps needed even larger exp radius too for some reason this past expansion. Figures. And...
- by Billy Kidd - at 2013.04.17 02:06:00
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2. Did the Navy Raven just unseat the Machariel as King of Level 4s? - in Missions & Complexes [original thread]
Cruise missiles are about to get a 31% increase in DPS and 25% increase in missile velocity. Cruise missile buff Machariels currently using 3 tracking enhancers will lose approximately 20% dps at 50km range come patch day. Tracking enhancer ...
- by Billy Kidd - at 2013.04.16 23:38:00
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3. Can't hit anything closer than 50% of max range - in Missions & Complexes [original thread]
This is why you're missing: 1. Open up your overview settings and add the "Angular Velocity" column for your overview 2. Click show info on your guns and remember the tracking speed (It should be a small number). 3. Compare the number shown in ...
- by Billy Kidd - at 2012.11.10 00:01:00
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4. [HD7970] System Freeze with 2-3 Clients - in Issues, Workarounds & Localization [original thread]
Does this seem to happen if you have a flash application (ie a game or a video) running in a browser in the background? If so, then right click on the flash app and disable hardware acceleration under the graphics tab. This should resolve the prob...
- by Billy Kidd - at 2012.06.25 00:50:00
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5. The new items/ships/cargo interface - it's awful - in Player Features and Ideas Discussion [original thread]
+1 Please add original functionality
- by Billy Kidd - at 2012.05.23 02:51:00
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6. Dreads.. so what use are they now ? - in Ships and Modules [original thread]
Wyte Ragnarok wrote: Mfume Apocal wrote: Br4inz wrote: Just come back to the game after a fairly long break, got a dread sitting about, are these only used for pos bashing stil ? is so its gona get sold/refined cos no way im coming back ...
- by Billy Kidd - at 2012.05.20 17:27:00
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7. Probe scanning broken... again? - in Issues, Workarounds & Localization [original thread]
Everyone who is having this problem should first open up the Scan result filter editor and make sure that all 5 cosmic signature subtypes are checked under the current filter.
- by Billy Kidd - at 2012.04.08 00:03:00
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8. Sticky:New dev blog: Price Indices GÇô February 2012 - in EVE Information Portal [original thread]
CCP Recurve wrote: An important factor in this was probably the absence of a trusted banking sector, which could offer interest and distribute the unused ISK to those in need of funds. I know it would be nigh impossible to implement a proper ...
- by Billy Kidd - at 2012.03.19 13:36:00
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9. Radians/Sec too large and awkward for tracking - in Player Features and Ideas Discussion [original thread]
Fon Revedhort wrote: Billy Kidd wrote: It's equivalent to using kilometers to measure someone's height. We don't go around saying this person is 0.0018 kilometers tall I'm pretty sure that's exactly how they measure someone's height in EV...
- by Billy Kidd - at 2012.03.17 14:16:00
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10. Miner Mini-Games? - in Player Features and Ideas Discussion [original thread]
First of all, any changes to mining should be an addition to the current system instead of a complete overhaul. Mining as a semi-afk activity actually suits many people as a way to play EVE even if they can't 100% attention to the game. What's mis...
- by Billy Kidd - at 2012.03.16 15:00:00
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11. Drones as a Primary Offense - in Player Features and Ideas Discussion [original thread]
It seems like the biggest issue is that there aren't any low/medium/high slot modules that directly increase drone damage. All other weapon systems have a lowslot module to increase damage output, so why shouldn't drones have one too? Three t2 da...
- by Billy Kidd - at 2012.03.16 14:30:00
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12. Radians/Sec too large and awkward for tracking - in Player Features and Ideas Discussion [original thread]
The units used to measure tracking, radian/sec, are too large for use in EVE. This means that trying to estimate hit quality using your guns devolves into a game of counting zeros. If you have a gun that tracks at 0.0232 radians/sec, the differenc...
- by Billy Kidd - at 2012.03.16 14:04:00
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13. Mad inflation - in EVE General Discussion [original thread]
Okay, I still don't get why ISK inflation is so bad. Suppose the price of tritanium goes up to 55 isk/unit. That means a Rokh with t2 mining lasers could pull in about 100m/ hour mining veldspar, which would make mining competitive with incursions...
- by Billy Kidd - at 2012.03.15 10:28:00
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14. Mad inflation - in EVE General Discussion [original thread]
Isn't there a hard limit on the rate at which incursions can add isk to the economy? There are a limited number of incursions, and a limited number of sites per system, so the rate of isk payout is limited by the rate at which those sites respawn....
- by Billy Kidd - at 2012.03.14 18:22:00
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15. The rite of the tank, Shield or Armor? - in Ships and Modules [original thread]
Considering that PVP is based around buffer tanks as opposed to active tanks, armor tanking has a clear advantage in the fact that given the same number of slots, an armor-tanked ship can gain a much greater number of hitpoints compared to shield-...
- by Billy Kidd - at 2012.03.14 17:38:00
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16. Gank-proof ship to transport low-volume, high-value goods in empire space? - in Ships and Modules [original thread]
The best way to transport high-value goods is by carrying them in the corporate hangar array of an orca. Items in the corp hangar will never show up on cargo scans, and will never drop upon ship destruction. No sane suicide ganker would blow you u...
- by Billy Kidd - at 2012.03.14 17:23:00
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17. A Caldari/Minmatar pirate hybrid ship. - in Ships and Modules [original thread]
What about Mordu's Legion? They are already missile-based, and some tweaking of the lore can make it so they are based on minmatar and caldari skills. Their ship lineup could include pirate versions of the Raven and Caracal, but with improved rate...
- by Billy Kidd - at 2012.03.14 17:17:00
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18. Outerra Engine: procedurally generated terrain - in Out of Pod Experience [original thread]
Imagine combining this with EVE. Video (youtube) Website
- by Billy Kidd - at 2012.03.09 02:13:00
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19. Do Target Painters affect turret damage? - in Ships and Modules [original thread]
EFT does take target painters and tracking computers into account, though. The effects of target painters and tracking computers are noticeable (and comparable) in the "DPS graph" function. You can use those graphs to decide for yourself which is ...
- by Billy Kidd - at 2011.03.22 15:36:00
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20. Do Target Painters affect turret damage? - in Ships and Modules [original thread]
A target painter is generally better than a tracking computer (with a tracking script) for a couple of reasons. 1. It provides a bigger bonus to tracking. A well-skilled target painter provides a 37.5% bonus to a target's signature radius, which ...
- by Billy Kidd - at 2011.03.21 17:39:00
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